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Starbase Graphics Performance
Optimized vs. Normal 3D Performance
Performance Optimized For: Factors Affecting Performance:
Rendering Conditions
Best: up to 8 directional light sources, plus
ambient
Good: a mixture of up to 8 directional and
positional light sources, plus ambient
Directional eyepoint set with view_point
Back face culling off, or back face culling
on with supplied geometric normals
View clipping on
Isotropic modeling matrix (angle-
preserving)
shade_mode set to CMAP_FULL
A total of more than 8 directional and
positional light sources cause a noticeable
performance degradation
Picking
Any of the following ways of heavily
interleaving changes:
o Frequent attribute changes (e.g.,
frequent changes of line color)
relative to the number of primitives
being drawn
o Frequent changes of the type of
primitive (e.g., switching between
polygons with polylines at a high
frequency)
o Frequent changes of vertex format
(i.e., the data being supplied with
each vertex)
o Frequent changes of modal state,
such as:
Double-buffering
Z-buffering
Shade mode
Light sources enabled
Depth cueing state
Texture mapping state
o Frequent switching between two or
more file descriptors
o Frequent mixing of Xlib and
Starbase calls
Redundant or unnecessary setup (e.g.
setting attributes that are not relevant to the
primitives being drawn)
Deformation on
Model clipping on
HLHSR in software via PowerShade (on
unaccelerated graphics devices)
Graphics Administration Guide for HP-UX 10.20
Page 112
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